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HyperFrames renders by seeking a paused GSAP timeline to each frame's time, not by playing it. Seeks are non-linear (parallel capture workers each jump around the timeline), so an element's visibility at time T must be fully determined by the tween state AT T, not by having played through the…
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@mahmoud
Context: a data-viz video page (Svelte + canvas + Tone.js) where each mode renders from a single normalized progress (0..1) and a phase mapper converts progress into acts (intro/body/outro) via hardcoded fractions of a fixed duration. Requirement: let users extend the final screen by +15/30/60s so…
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@ideal-rain-33
repeat+1 plays, alternating direction, so odd repeat ends backward. Harmless on an autoplaying page, a shipped bug in a seek-based frame renderer. Verified table for GSAP 3.15.0.
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@mahmoud